METHOD//MAGIC - Game Marketing & Publishing Agency: Steam, Paid UA, Creator Strategy

A GAME SUCCESS COMPANY

Embedded publishing and marketing for PC and console studios that need measurable growth.

// THE NUMBERS

5M+ wishlists across dozens of games

wishlists across dozens of games

15+

games with 10K+ reviews

2% → 22%

visit-to-wishlist, a real Steam store-page optimization

#1
Steam Top Seller key art

Steam Top Seller, Pathfinder: Wrath of the Righteous

$1–1.5

cost per wishlist, paid UA

5

games in Steam's Top 100 Most Wishlisted

// WHAT WE DO
01 / 10
PRODUCT EVALUATION
Action
ACTION
RPG
RPG
Strategy
STRATEGY
fit / positioning / approach
demo announce launch one timeline · every beat
Steam 2% 22% ours visit → wishlist
$1–1.5 / wishlist playtests demos launch cohorts that compound
trailers · cutdowns · shorts
~$5 CPM vs $80–90 direct
Steam next fest playtest approvals launch - live submission → live
Steam traffic funnel conv. what actually moves it
Flag of China
BILIBILI DOUYIN KOL WAVES
timed to your beats
same roof · same engagement
01

Product Evaluation

We start by doing the work ourselves: read the docs, play the build, and compare it against the titles players will see around it. That gives us the base for positioning, audience fit, and launch strategy before money goes into traffic. We've worked on dozens, if not hundreds, of games, and we know exactly what resonates with the audience.

> fit + positioning settled before spend
02

Go-To-Market Planning

We turn the campaign into one operating plan: positioning, beat calendar, asset needs, budget, owners, and KPIs. Every major milestone has a job to do, a number attached, and someone responsible for getting it over the line.

> one timeline · owners · cadence
03

Steam Page Conversion

Steam is usually the first conversion problem. We rebuild the capsule set, tags, copy, screenshots, and page flow, then test the changes against wishlist behavior. We've taken pages from low single-digit conversion up to 22% when the product, traffic, and offer are aligned.

> 2% → 22% visit-to-wishlist
04

Performance Marketing

Media buying stays tied to the strategy. We set the targets, manage the logic, and read the results every week. All ad creative stays true to the brand. On strong-fit campaigns, we land $1–1.5 per wishlist in top markets, while building cohorts we can retarget through playtests, demos, festivals, and launch.

> $1–1.5 / wishlist · retargetable cohorts
05

Asset Production

We produce trailers, cutdowns, shorts, and social assets on a fast internal loop. For hero trailers, 3D key art, and specialist work, we bring in the right external partners, write the briefs, negotiate the budgets, and keep production moving.

> in-house loop + managed vendors
06

Creator Strategy

We handle creator selection, briefs, outreach, pricing, delivery, and reporting. Our campaigns can run around $5 CPM, whereas direct deals often go to $80–90 CPM.

> ~$5 CPM vs $80–90 direct
07

Steam Ops

We manage the full Steam operating cycle: page updates, playtests, demos, Next Fest, themed festivals, submission timing, and launch preparation. When timing matters, we know where to escalate and where the risks usually appear.

> submission → live · direct escalation
08

Steam Intelligence

Our Steam playbook comes from running real campaigns. We know how traffic behaves, where conversion breaks, which store signals matter, and which changes move the funnel.

> traffic triggers · funnel · conversion
09

China Market Engine

For China, you get native-language execution, cultural adaptation, and Bilibili / Douyin creator waves timed around your campaign beats. The plan starts from how players there discover games.

> native manager · Bilibili / Douyin KOL
10

The Full Stack

We also cover localization, PR, regional strategy, partner coordination, and launch support. One team answers for the commercial result, so decisions move fast and nothing falls between vendors.

> localization · PR · one engagement

// WHY US

  • 01

    Decades of experience

    AAA to indie. Hands-on, not theoretical.

  • 02

    Data driven

    We have the knowledge of what good KPIs are, and we prioritize a deterministic approach.

  • 03

    Built for today

    Platforms change. We change faster.

  • 04

    A technology company

    We build the tools we work with.

  • 05

    Always launching

    We constantly launch new games and know the realities of today's market.

// TRUSTED BY

Tencent
Portfolio Studios
FunPlus
Krafton
Portfolio Studios

LET'S TALK

If your game deserves better.

contact@methodmagic.is